Monday, April 19, 2010

Design Journal for Adv Level Design/Game Prototyping

All right I will be posting my design journals (what I've done) for those classes here on my blog, since I decided to keep them online instead of just doing a word document.

Advanced Level Design

Week 1:

This week Team Narwhal decided on four level concepts and each member was assigned a level idea to concept for. I chose to do the level design for the level I came to call Thor's ascension. I had concept out some assets the main character and the level layout, which included placement of the assets and bonuses.

Week 2:
The level design that Team Narwhal had deemed Sundance Samurai (good job Ian!) was picked and we were tasked with the assignment of creating full color assets and a Detailed level layout. I was entrusted with the task of concepting: the main character, the geisha burlesque dancer, and the end boss. Along with them I was also in charge of concepting out these assets: sushi, jade dragon, and chandelier.

Week 3
Modeled out the assets. I.E. collectibles and the such.

Week 4-10

textured the assests, set up the unity file and created presets, modeled a couple more collectables, skinned and animated the main character.

Week 11

Prepared for presentation.

Game Protoyping

Week 1:
This weeks assignment was to concept out some mech designs for the Mech Racer game we are creating, I created the "Speedsta" mech, the "Crazy Fox" mech, and the "Unishark" mech.

Week 2:

Learned different vocab for racing, put together 3 concept tracks for the game. utilizing the unique traits the level design team had created.

Week 3:

I designed tracks with the focus' that were seen as most "tubular" as the saying goes now and days. I focused on width of track, placement of secret pathways and the modular aspect of tracks. I also thought up of a hotwheels race track type of deal for the game. As well as being able to land on your opponent.

Week 4-10

helped come up with final type of modular track, did the unwrapping of around 34 tracks, started the textures for the tracks assigned to me. Layed down the base textures for the tracks. incorporated the template asphalt and added the rust and metal templates for the tracks.



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