Friday, August 6, 2010

Summer '10 Design Journals

Advanced Prototype

Week 1: Worked on the textures for the different buildings, on this week we got the thought of templated textures. We got some rough templates. created a tile-able texture template for the metal of the buildings

Week 2: worked on the buildings applied the template for textures. Got assigned the mech for animation.

Week 3: Did the animations for the driving and the turn for the mech.

Week 4: I finished the tweaks to the driving animations and added some more animations I.E. Turn and getting up.

Week 5: Fixed the turn a bit and did the getting and shooting animations.

Week 6: Did the get up animation tweaks. and victory/defeat animations.

Week 7: Did the alternate victory animation and tweaked other animations as well. fleshed them out a little more.

Week8:
Added the right turn, re-did the shooting animations. Did the dodge right animation. Tweaks to the backflip (alt) victory animation.

Interior Spaces and World

Week 1:
Thought up the three concepts for the pitch: the underground free running facility, the labyrinth made of glass with Pandora's Box, the undercover War Room under the pool in suburbia.

Week 2:
Boxed in the the whole area, IE: I did the underground war room, the pool that it is hidden under, the ground surface, and the house.

Week 3:
Created assets for the the war room, chairs and desks etc, work a little more on the layout of the underground facility.

Week 4: